0 REM << RR13-6 >> 1 REM --- SPRITE LOADER --- 10 INPUT"LOAD WHICH SPRITE FILE";FL$ 20 INPUT"WHICH MEMORY BLOCK (192..199)";BK 30 MEM=64*BK 40 OPEN 8,8,8,"0:"+FL$+",S,R" 45 REM >FOR CASSETTE, REPLACE LINE 40 WITH THIS: OPEN 8,1,0,FL$ 50 FOR N=1 TO 63 60 INPUT#8,TTL 70 PRINT TTL, 80 POKE MEM,TTL : MEM=MEM+1 90 NEXT N 100 CLOSE 8